Peter Panic is the world's first mobile mini-game musical, bringing all the magic of Big Broadway to your smart devices! Peter is an aspiring young director who wants to bring theater back to his hometown. As he travels from one strange location to the next, he must perform dozens of challenging, weird mini games to convince as many people as he can to help him. Boasting a full slate of original songs performed by an amazing cast of Broadway talent (including Tony nominees) and a full score by award-winning composer Benjamin Bonnema, this mobile musical experience by James Marion will have you begging for an encore. Peter Panic was published by Adult Swim Games and released in March 2016. It has been played by hundreds of thousands of players!
Die, Robot is a collaboration between Nolan Filter, Geoffrey Owen, and myself in which players play a small robot aboard a spaceship who must fulfill the one duty he was created to perform: changing a space lightbulb.
Collaborators: Nolan Filter, Geoffrey Owens
RMS Rumble is a fighting game all about rearranging the chairs on the deck of the Titanic in which players must scoop and throw chairs onto their side of the ship to win.
I Quit is an endless runner that takes place in an office building featuring a press-your-luck mechanic in which players may choose at the end of every 'floor' of the building whether they choose freedom or to go to the next, faster floor.
Super Apartment Cleaner DX++ Turbo: Reckoning HD is a game in which you play a lazy young person whose mother has decided she's going to visit you because you won't return her calls. You have a very short amount of time in which you must clean your apartment, and you must do this before mother arrives.
Die, Robot Trailer
RMS Rumble Trailer
I Quit Trailer
Super Apartment Cleaner DX++ Turbo: Reckoning HD Trailer
Game Jam Games
Telling is a collaboration between Winnie Song, Charles George, and myself for the 2014 Global Game Jam in which players are telling the story of a great quest, with the ability to change the story naturally as you tell it. My role on the game was overall design and concept, coding along with Char George, and visual design along with Winnie Song.
The models were created as part of my application to NYU Game Center, part of Tisch School of the Arts. The focus of the project was to model and texture each object as accurately as possible, while maintaining a balance between detail and a low number of polygons. Each model represents a game or series that I have a particular fondness for.