Saying Goodbye to Grad School

When I started making 3D models for fun as part of a game design class in 2006, I couldn’t have guessed that it was the first step in a strange, circuitous path to graduating from NYU with an MFA in game design nearly a decade later. Likewise, when I used those years of experience modelling to apply to the NYU Game Center, it didn’t cross my mind that two years later I would be entering into a paid incubator while working with a musical theater composer on a pixel art-ey indie game. I suppose there doesn’t need to be a clear throughline for each step to be worthwhile. In hindsight, each event precipitated the next, and led me here.

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The Re-Review: Bioshock Infinite

Upon Bioshock Infinite's release last year, Metacritic was swarmed with incredibly high review scores, leaving Infinite at the top of the all-time high score list for games with an aggregate score of 94. Critics were unanimous in their praise, while academics were critical of the deeper themes of the game. Does Infinite deserve the praise?

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The One-Man Show of the Indie Game Scene

As a theater major at Rutgers University, I saw a total of about one hundred and fifty shows in four years. And, as someone who was, at the very least, acquainted with all of the other theater BAs, BFAs, and MFAs, I received a perpetual stream of invitations to one-man shows, re-imaginings, first-time musicals, spoofs, improv sets, and "groundbreaking and innovative" productions of Our Town. It took some time before I realized that it wasn't my responsibility to see every show that every person I knew put on.

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P.T.P.T.S.D., Silent Hills, and the Future of Horror

Most people that know me well know that I love horror. Movies, games, haunted houses, I love it all. They may also know that I only believe there is a single genuinely good horror movie, 2012’s Cabin in the Woods, and that I don’t find that movie particularly terrifying. I am relatively confident in my belief that, even in the scariest of horror movies, there is an undeniable lack of writing, acting, and directing acumen.

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